
Restarting approximately once per 24 hours is recommended for the meantime because most of the older code still uses 32-bit floating point time. Two features have been added to the server Config.json file in this update to make server maintenance without plugins easier: Future work in this area will include building downward, claim flags automatically covering the entire connected house, replacing the crafting system, and more! There are a variety of housing-related rewrites in this update which are part of a first step towards better base building. It can crafted from a GPS and Rangefinder, or found as an uncommon drop at construction sites. The Housing Planner lets you quickly place housing items without waiting for animations, and pick them back up much faster. Wrong material on circular table barricade LOD1.Reverted post processing version to work around TAA transparent field of view bug.Whitespace-only player names with name filter disabled.Terrain editor per-"pixel" smoothing mode near edges.Explosion damage respects zombie armor.Many exploits for stacking housing items in the same slot.Temporarily buffed brick-material housing items from 800 to 1650 HP.Updated barricade placement on vehicle to use netids rather than index.Shooting/attacking stops clientside if no inbound traffic has been received for 2 seconds.Roof placement requires two pillars rather than a pillar at each corner.Housing item placement is easier now that connections betweem then are tracked.Option to make terrain holes visible for finding gaps.Copy to Clipboard button for error message.Grow_SpawnTable (guid) option for crops.Server option to shutdown for scheduled maintenance at a fixed time.Server option to shutdown for auto-detected game updates.Notification on main menu when an update is available.Housing Planner tool for quickly placing structures.Thank you to everyone for your longtime support and encouragement as the game continues to grow and (hopefully) improve! I consider myself incredibly fortunate and lucky to be able to focus on this project full-time for so long. I am happy to celebrate another great year in the Unturned community! We first launched into Early Access on Steam in 2014: eight years ago today. Menu stuck when launching game through Join Friend button.Startup issues when IO permission to log file is blocked.

Climbing ladders angled into thin walls.Vehicle bumper collisions ignore anything attached to vehicle.Protect against vehicle dropping scrap items multiple times.Line wrapping names in main menu character list.NPC does not look around while under arrest or surrendering.Clip.prefab is no longer necessary for barricades or vehicles.Show name of item blocking housing placement.Requires_Pillars option for custom walls.Floors and pillars can be snapped to floating walls.
